Vitali Kirpu

I'm a seasoned game and software developer from Finland with over a decade of experience.

Take a closer look at my website to explore my portfolio and projects. If you find my work intriguing, don't hesitate to reach out to me on LinkedIn.

My passion lies in crafting experimental games and software, embracing the challenges and pushing the boundaries.


Pixel Piracy Online | 2025 - 2029
Pirate MMORPG with zero microtransactions. Set sail alone or with friends, and build your pirate empire using force or trade. In this pirate simulator game, you write your own RPG story.

Published by Vitali Kirpu Productions

Objective: "Create a Pirate MMORPG."
IAH: INTERNET WAR | 2024 - 2027
Strategize and hack in a dynamic blend of real-time and turn-based gameplay. Navigate the internet's depths, engage foes, enhance bots, and choose your playstyle - mouse, controller, or coding.

Published by Vitali Kirpu Productions

Objective: "Create eSports for AI Programmers."
Ragnorium: Planet Recolonization Odyssey | 2022
Ragnorium is a planet recolonization simulator set in an alternative universe where the privatization of space exploration has led to the commoditization of clone colonists. Tasked with leading a self-sustainable colony, you must find a way to lead your faction to prosperity while attempting to survive the oncoming Holy Crusade.

Published by Devolver Digital
Pixel Piracy | 2014
Embark on an epic 2D pirate simulator RPG adventure, where you navigate both land and sea. Upgrade your ship, recruit and level up your crew, and uncover hidden treasures as you become a legendary pirate.

Published by Re-Logic
Velona CP | 2023
My Custom Web Development Framework: Powering IAH INTERNET WAR and PPO: PIXEL PIRACY ONLINE websites.
WOSC Server | 2022
MMORPG Server backend that can handle 1500 - 3000 simultaneous player connections at the 60-tick rate. It is currently being utilized by Pixel Piracy Online.
Nortal | 2017
Digital Oil solutions for the most prominent Oil Company in Finland. The high-pressure mission required both the technical understanding of the technology and the knowledge of the customer's business. I was involved in the the DistX project and was quite happy with the opportunity to work as a full-stack/front-end developer.
Quadro Delta | 2014
Founder and Head of a Boutique Indie Studio in Finland
Game Replay Codec
The Game Replay Codec seamlessly generates replays and synchronizes multiplayer experiences across diverse network protocols. Its advanced design includes a machine-learning interface for efficient AI training.

MMORPG Server Diagram
Scalable single-shard MMORPG Server Infrastructure designed for multi-threaded CPUs.

Copyright © Vitali Kirpu 2024